NPZs


Updated the Dev Log to include previous commits

Day 10 - NPZs - Fixed audio issue Added NPZs NPCs now turn into NPZs when exposed too long to the virus NPCs in trolleys can turn Added Navigation mesh to maps Added touch damage inf NPZ is near player

Previous Commits (git):

Day 9 - Icon, Menu and Audio - added ico, fixed animation intro
removed mouse, added button control via keyboard
added music, normalized footstep audio, added random thrown sounds (ahh)

Day 8 - Completed Gameloop - Completed the game loop, Updated virus texture, Fixed Scores

Day 7 (no development)

Day 6- animation - Added Intro animation, Moved some things around in the first level, Added proper background to the menu, Added table to the first map Added control timeout on player spawn to avoid player from walking stright into exit when going to next level


Day 6 - Game Loop Structure - Added basic loop, Added Death screen, Added next level, Added score count, Added exit, Added footsteps, Added logo

Day 5 (no development)

Day 4 - Structure & Menu - Added NExt, Level signal, Added Exit area, Added basic counting for resucued NPCs, Fixed error in virus referencing player, Fixed UI lighting due to canvasModulate, removed flashlight in favour of point light

Added Menu, Added pause, Added Start Game, Added Spawn maps, Added Quit, Added Exit

Day 3 - Core Mechanics - Throwing npcs improved, Added trolley, Added packing into trolley, Fixed some physics

Day 2 - Animation - Added basic character design, Added basic animation idle and run, Added lighting, Added flashlight

Day 1 - Inital commits & Spreadable - Added tilemap, Added basic movement, Added basic map to test, Added virus, Added damage and death

Files

Trolley Rush.zip 57 MB
Jan 21, 2024

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